Apt.dat will continue to be the primary source for airport layouts and that airports will be draped over the terrain. WS3.0 will continue to cooperate with osm2city.Įasy upgrade: Initially the plan was that airport layouts will be generated in real-time. OSG Core: OpenSceneGraph will require targeting of the OpenGL Core Profile.Shader-based Rendering: All of the terrain renderings will be done via GLSL shaders.OpenGL 3.3 Core Profile: WS3.0 will require us to eliminate the usage of the fixed-function pipeline.TerraGear becomes obsolete in favor of VPB. Produce high-quality scenery using the best-known practices. The coastline is applied as a high resolution overlay texture that is generated at runtime from OSM data and mixed with the landclass texture by the ws30 shader. This shows a view near Oban in Scotland looking South. WS30 using OSM data to define the coastline. Regular grid arrays with optional edge-skirts to conceal any cracks Theseĭatabases can be fluidly navigated at 60fps from outer space down to Terrain models ranging from a small area to the entire planet. Terrain without any supporting userspace code required. All of the LOD Ranges are pre-configured and theĭatabasePager automatically loads and unloads different segments of Quadtree tiled database that can be navigated simply by loading the Region, combines it with imagery and produces a spatially-balanced Virtual Planet Builder (VPB) is OSG's terrain-database-building tool. See Virtual Planet Builder for the main article about this subject. 4.6 High-Fidelity - 30m SRTMGL1 - Best Available Land Cover.4.3 Standard-Fidelity - 90m SRTMG元 - 100m Global Land Cover.4.1 Scenery generation tool availability.
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